Chess Clocks

DGT Pyramid 4-Player Game Timer

The DGT Pyramid is a colourful multi-player game timer with four separate clocks – one on each side.

Back to Chess Clocks

Out of production

Information

Specifications

The DGT Pyramid 4-Player Game Timer is suitable for any table top game or board game with up to four players. Whether it is a competitive game at the club or a friendly game at home, the DGT Pyramid adds fun, fairness and excitement.

Product features:

  • For four players.
  • Individual timer for different skills players.
  • Ideal for families.
  • Easy menu.
  • Colourful design.
Dimensions
Size: 85 x 85 x 85 mm
Display size: 24 x 13 mm
Technical specifications
Batteries
1 Button cell CR2032 (3V)
Accuracy
Less than +/- 1 second offset per hour
Housing
ABS plastic
General
Colour
White, red, blue and yellow
EU directives
2004/108/EC, 2002/95/EC & EN62115:2005
Warranty
2 years

Equipped with a motion sensor

A motion sensor ensures that only the clock facing upwards is running. Simply turn the DGT Pyramid in its base and the next player’s clock will automatically start to run. Place the Pyramid on the table outside its base to pause all clocks and interrupt the game for example when disputing a word in a game of Scrabble.

Game timing options

The DGT Pyramid has five different timing options:

  • Game timer option: each player has the same amount of time to complete the whole game; each time a player’s clock is faced upwards his clock will continue counting down.
  • Move timer option: each player has the same amount of time to complete each turn or move; at the start of each turn each player again receives the same amount of time in which to complete the move.
  • Move timer + save option: as in the move timer option each player receives the same amount of time at the start of each turn, but in addition with the move timer save option all time a player has not used on its previous moves is saved and carried on to the next move. This option allows players to save unused time and build up a buffer to be used when needed. For example in a game of Rummikub when a move may simply consist of picking up another tile all unused time is saved for use at a later stage when a player may want to spend more time to think about his move.
  • Up count option: each player’s clock records the total time a player is using for all his moves; each time a player’s clock is faced upwards his clock will continue the up count.
  • Move counter option: each time a player’s clock is faced upwards his counter adds one move to his total number of moves.

Support

If you have any questions, we are happy to help you.

Manuals

Download available manuals to expand the features of this product.
Download

Questions?

Has your question not been answered correctly? Send us an email so an agent can look into it.