Chess960 or Fischer Random Chess was invented by Bobby Fischer, the 11th, and perhaps most legendary World Chess Champion.
|
Chess960: Basic Rules
At the start of every Chess960 game, all white pawns are placed on the second row and all black pawns on the seventh row exactly as in a game of Classical Chess. The white chess pieces are placed on the first row and the black pieces on the eighth row in a mirror image of the white pieces, again just like in Classical Chess.
The only difference with Classical Chess is that the position of the pieces on the first and eight rows is not in the traditional order but in a randomly determined order.
When placing the pieces on the 1st and 8th row the following rules must always be followed:
These restrictions result in a total of 960 possible different starting positions. This includes the standard Classical Chess starting position and 959 other starting positions.
The actual rules to play Chess960 are the same as for standard Classical Chess. The only exception is the castling move as is explained below.
White and Black have identical and symmetrical starting positions. From their side of the board the player’s pieces are facing each other directly, symmetrically. For example, if the random shuffler places White's pieces in the following positions: Ra1, Bb1, Kc1, Nd1, Be1, Nf1, Rg1, Qh1, Black’s pieces must be placed as follows: Ra8, Bb8, Kc8, Nd8, Be8, Nf8, Rg8, Qh8.
Note that in Chess960 the same notation is used as in Classical Chess.
Castling
In Chess960 the rules for castling are somewhat modified and broadened to make castling possible from any Chess960 starting position. Castling gives Chess960 great dynamic appeal because the castling move can radically change the nature of the position. Castling is one of the reasons why Chess960 has become very popular.
In Chess960 before castling the king and rook will usually be on different squares compared to their initial squares in standard Classical Chess. After castling however they will be on the same squares as in Classical Chess:
Short castling: just as in Classical Chess after short castling (0-0 or kingside castling) the king and rook will be on squares g1 and f1 (g8 and f8 for Black). In Chess960 this is called h-side castling or 0-0.
Long castling: just as in Classical Chess after long castling (0-0-0 or queenside castling) the king and rook will be on squares c1 and d1 (c8 and d8 for Black). In Chess960 this is called a-side castling or 0-0-0.
Castling in Chess960 has the same prerequisites as castling in Classical Chess namely:
Observations
In some Chess960 starting positions, some squares can remain occupied during castling that would have to be vacant in standard chess. For example, after a-side castling (0-0-0), it is possible that a, b, and/or e are still occupied; and after h-side castling (0-0), it is possible that e and/or h are occupied. In some starting positions, the king or rook (but not both) do not actually move during castling. From some Chess960 starting positions only one piece has to be moved to make the castling move. For example when castling a-side from a starting position where the white King is on e1 and the rook is on d1 only the King has to be moved (from e1 to c1) to castle. Similarly there are Chess960 starting positions in which only the rook has to be moved to castle.
It is recommended that a player state "I am about to castle" before castling, to avoid potential misinterpretation.
If you are in doubt about the correct "before" and "after" castling positions in Chess960, please consult the following tables, showing all 84 possibilities of castling (42 for White and 42 for Black).
All twenty-one White "Before" positions and the one "After" position of a-side castling (0-0-0): Before: Kg1; Rf1, e1, d1, c1, b1 or a1. After: Kc1; Rd1. Before: Kf1; Re1, d1, c1, b1, or a1. After: Kc1; Rd1. Before: Ke1; Rd1, c1, b1, or a1. After: Kc1; Rd1. Before: Kd1; Rc1, b1 or a1. After: Kc1; Rd1. Before: Kc1; Rb1 or a1. After: Kc1; Rd1. Before: Kb1; Ra1. After: Kc1; Rd1. |
|
All twenty-one White "Before" positions and the one "After" position of h-side castling (0-0): Before: Kb1; Rc1, d1, e1, f1, g1 or h1. After: Kg1; Rf1. Before: Kc1; Rd1, e1, f1, g1 or h1. After: Kg1; Rf1. Before: Kd1; Re1, f1, g1 or h1. After: Kg1; Rf1. Before: Ke1; Rf1, g1 or h1. After: Kg1; Rf1. Before: Kf1; Rg1 or h1. After: Kg1; Rf1. Before: Kg1; Rh1. After: Kg1; Rf1. |
|
All twenty-one Black "Before" positions and the one "After" position of a-side castling (0-0-0): Before: Kg8; Rf8, e8, d8, c8, b8 or a8. After: Kc8; Rd8. Before: Kf8; Re8, d8, c8, b8 or a8. After: Kc8; Rd8. Before: Ke8; Rd8, c8, b8 or a8. After: Kc8; Rd8. Before: Kd8; Rc8, b8 or a8. After: Kc8; Rd8. Before: Kc8; Rb8 or a8. After: Kc8; Rd8. Before: Kb8; Ra8. After: Kc8; Rd8. |
|
All twenty-one Black "Before" positions and the one "After" position of h-side castling (0-0): Before: Kb8; Rc8, d8, e8, f8, g8 or h8. After: Kg8; Rf8. Before: Kc8; Rd8, e8, f8, g8 or h8. After: Kg8; Rf8. Before: Kd8; Re8, f8, g8 or h8. After: Kg8; Rf8. Before: Ke8; Rf8, g8 or h8. After: Kg8; Rf8. Before: Kf8; Rg8 or h8. After: Kg8; Rf8. Before: Kg8; Rh8. After: Kg8; Rf8. |
|
For the official FIDE rules of Chess960 please see Appendix F in the FIDE Laws of Chess 2014. |
As a leading electronics and digital company we develop innovative ideas into quality products and unique services.
We take play seriously and want to add fun, fairness and excitement to all games.
DGT
Hengelosestraat 66
7514 AJ Enschede
The Netherlands
Telephone: +31 (0) 53 4305195